promise本质是Monad,用于在纯函数中处理副作用。
在Node.js上常用来处理callback-hell。其实是利用了promise暴露的executor。
Monad依赖系统实现的微任务队列,用于在纯函数执行后执行副作用。
微任务
export interface Microtask extends MutationCallback {}
export function microtask(task: Microtask) {
if (
typeof process !== 'undefined' &&
typeof process.nextTick === 'function'
) {
process.nextTick(task)
} else {
const observer = new MutationObserver(task)
const element = document.createTextNode('')
observer.observe(element, {
characterData: true
})
element.data = ''
}
}
兼容Node.js和Browser环境
Promise实现
类型定义
export type Resolve<T> = (value?: T) => any
export type Reject<T> = (reason?: T) => any
export type Executor<T> = (resolve: Resolve<T>, reject: Reject<T>) => void
export type Catch<T> = (onRejected: Reject<T>) => any
export type Then<T> = (
onfulfilled?: Resolve<T>,
onrejected?: Reject<T>
) => Promise<T>
export type Status = 'pending' | 'resolved' | 'rejected'
实现
export class Promise<T> {
public constructor(executor: Executor<T>) {
try {
// 构造函数同步执行
executor(this.resolve, this.reject)
} catch (error) {
this.reject(error)
}
}
private status: Status = 'pending'
private data = undefined
private onResolvedCallback: Array<Resolve<T>> = []
private onRejectedCallback: Array<Reject<T>> = []
// microtask中处理then注册的Callbacks
private resolve: Resolve<T> = value => microtask(() => {
if (this.status === 'pending') {
this.status = 'resolved'
this.data = value
this.onResolvedCallback.forEach(resolve => resolve(value))
}
})
private reject: Reject<T> = reason => microtask(() => {
if (this.status === 'pending') {
this.status = 'rejected'
this.data = reason
this.onRejectedCallback.forEach(reject => reject(reason))
}
})
// 下文实现then
}
export namespace Promise {
export function resolve<T>(value?: T) {
return new Promise<T>(resolve => resolve(value))
}
export function reject<T>(reason?: T) {
return new Promise<T>((_, reject) => reject(reason))
}
}
then实现
将普通值类型提升为Promise类型
es6实现中,将>>=操作和lift操作在if中分情况合并了。
export class Promise<T> {
public then: Then<T> = (
onfulfilled = value => value,
onrejected = reason => {
throw reason
}
) => {
// then返回新的Promise
return new Promise((resolve, reject) => {
if (this.status === 'resolved') {
try {
// 执行onfulfilled,然后将普通值提升为Promise类型
// 下文都是这个步骤
const p = onfulfilled(this.data)
if (p instanceof Promise) {
p.then(resolve, reject)
} else {
// 提升为Promise类型
resolve(p)
}
} catch (error) {
reject(error)
}
}
if (this.status === 'rejected') {
try {
const p = onrejected(this.data)
if (p instanceof Promise) {
p.then(resolve, reject)
} else {
reject(this.data)
}
} catch (error) {
reject(error)
}
}
if (this.status === 'pending') {
this.onResolvedCallback.push(() => {
try {
const p = onfulfilled(this.data)
if (p instanceof Promise) {
p.then(resolve, reject)
} else {
resolve(p)
}
} catch (error) {
reject(error)
}
})
this.onRejectedCallback.push(() => {
try {
const p = onrejected(this.data)
if (p instanceof Promise) {
p.then(resolve, reject)
} else {
reject(this.data)
}
} catch (error) {
reject(error)
}
})
}
})
}
// 注册一个onRejected到callbacks
public catch = (onRejected: Reject<T>) => {
return this.then(null, onRejected)
}
}
至于async/await那就真的是语法糖了。就是haskell中的do block。
es6中可以利用yield和promise实现。